AI Insights · Timothy · September 2023
Top 5 Stickman Games Performance in New Zealand Q3 2023
An overview of the performance of the top 5 Stickman games on a unified platform in New Zealand during Q3 2023, highlighting weekly downloads, revenue, and active user trends.
The third quarter of 2023 saw varied performance for the top 5 Stickman games in New Zealand, according to data from Sensor Tower. Below is a detailed look at their weekly downloads, revenue, and active user trends.
Stickman Hook by MADBOX experienced fluctuating weekly revenue, peaking at $63 in early August. Weekly downloads showed a dip mid-quarter, reaching a low of 309 in the week of August 28, but rebounded to 862 by the end of September. The game's weekly active users saw a decline from 4.7K in late June to 3.3K by the end of August, before rising again to 4.1K in the final week of September.
Stick War: Legacy from Max Games Studios had a notable increase in weekly revenue, hitting a high of $347 in early July. Weekly downloads were relatively stable, with a peak of 493 in the last week of September. Weekly active users remained consistent, starting at 1.4K in late June and ending at 1.5K by the end of the quarter.
Stickman Teleport Master 3D, published by AI Games FZ, had minimal revenue throughout the quarter. However, its weekly downloads saw a significant increase from 110 in late August to 1K in the final week of September. The game’s weekly active users grew steadily, reaching a high of 10.5K by the end of the quarter.
Stickman Party: 4 Player Games by Maxim Krivokonev showed a peak in weekly revenue of $53 in late July. Weekly downloads were stable, peaking at 252 in the last week of September. Weekly active users remained fairly consistent, starting at 2.2K in late June and ending at 1.8K by the end of September.
Finally, Supreme Duelist from Neron's Brother SARL had minimal revenue throughout the quarter. Weekly downloads peaked at 293 in early July and ended at 277 in the last week of September. The game's weekly active users saw a gradual decline from 3.4K in late June to 2.7K by early September, before slightly rising to 2.9K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.